TLDR: Force CPU Blit causes the random crash in UFC Undisputed 3 and Hook Static Functions fixes the audio cut out/freeze (FOR ME). Which in all honesty doesn't affect gameplay to, to much lol. The game is 90% playable with no (or rarely) any crashes and freezes with the only downside being improper rendering. This setting is required to play the game with 'Proper' graphics/rendering. Get in the Game UFC 3 New Features Conquer the cutting-edge Real Player Motion technology, all-new G.O.A.T. Read More UFC 3 Tips and Tricks Master your skills and performance inside the Octagon.
#Ufc undisputed 3 on pc free
I've narrowed this specific crash down to also a debug setting, 'Force CPU Blit', which then requires write colour buffers. Become the greatest of all-time inside and outside of the octagon in the EA SPORTS UFC 3 Career Mode Free Trial. The Second issue is the random crashing mid fight, sometimes randomly, other times when you land a big powerful hit. Well it seems to actually fix the audio/freeze here for me. I'm unsure how this helps, but the description says 'either does nothing or breaks things'. The Audio cutting out - leading to a freeze momentarily later or an infinite loading screen (if it happened during a load) can be fixed (ON MY SYSTEM) with the debug option 'Hook Static Functions'. I'm not sure if this is system specific or not but that's why my specifications are there. Hey all, I have some updated info regarding BLES01231, IE UFC Undisputed 3 (UD3). I also only test in Career Mode - first fight in career and in Exhibition in the practice gym arena (less demanding) Always GSP and Matt Hughes as well I guess it depends on the setup I suppose?
LLVM definitely works better for the textures but ASMJIT would be more stable for me and longer play time.
It only does this with the UFC games as well as far as my experience has been. For me Mulithreaded RSX just tanks the FPS to 3fps or worse. Corporation ID number: 556737-0431.Klarna Bank AB is authorised and regulated by the Swedish Financial Supervisory Authority. If I limit the SPU threads to 1, I half my FPS essentially to a 30-40fps bracket instead of a steady 60 but the audio crackle is completely gone and play is elongated, but still audio will cut out and freeze eventually.ĭriver-wake up delay doesn't seem to help with the hard crashes either (tried 0-5000, in 100us increments)Īll my tests have been done with the same characters and in the same arena to eliminate any discrepancies aswell. V-sync doesn't need to be on either, but a Framelimit of 60 is necessary (V-sync doesn't help me, since im only 144hz monitor) SPU LLVM also seems to work better than SPU ASMJIT in regards to the length of time I can play (on average) until the game either freezes with the audio cut out or hard crashes. Multithreaded RSX does work, but doesn't seem to give any performance increase on my system, though it does seem to cause lots of graphical flickering, but certainly does not tank the FPS to 3. I'd like to add a few things from my testing